get_z_rotate_matrix
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_z_rotate_matrix(MATRIX *m, fixed r);
void get_z_rotate_matrix_f(MATRIX_f *m, float r);
DESCRIPTION
Construct Z axis rotation matrices, storing them in m. When applied to a
point, these matrices will rotate it about the Z axis by the specified
angle (given in binary, 256 degrees to a circle format).
SEE ALSO
apply_matrix(3),
get_rotation_matrix(3),
get_x_rotate_matrix(3),
get_y_rotate_matrix(3)