get_z_rotate_matrix

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

void get_z_rotate_matrix(MATRIX *m, fixed r);

void get_z_rotate_matrix_f(MATRIX_f *m, float r);  

DESCRIPTION

Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the specified angle (given in binary, 256 degrees to a circle format).

 

SEE ALSO

apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3), get_y_rotate_matrix(3)