get_vector_rotation_matrix

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);

void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);  

DESCRIPTION

Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).

 

SEE ALSO

apply_matrix(3), get_rotation_matrix(3), get_align_matrix(3), excamera(3)