get_vector_rotation_matrix
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);
void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);
DESCRIPTION
Constructs a transformation matrix which will rotate points around the
specified x,y,z vector by the specified angle (given in binary, 256
degrees to a circle format).
SEE ALSO
apply_matrix(3),
get_rotation_matrix(3),
get_align_matrix(3),
excamera(3)