get_rotation_quat
Section: Allegro manual (3)
Updated: version 4.2.2
Index
Return to Main Contents
NAME
get_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void get_rotation_quat(QUAT *q, float x, float y, float z);
DESCRIPTION
Constructs a quaternion that will rotate points around all three axes by
the specified amounts (given in binary, 256 degrees to a circle format).
SEE ALSO
exquat(3)