fade_out_range
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
fade_out_range - Gradually fades a part of the palette to black. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void fade_out_range(int speed, int from, int to);
DESCRIPTION
Gradually fades a part of the palette from the current palette to a black
screen. The speed is from 1 (the slowest) up to 64 (instantaneous). This
routine only affects colors between from and to (inclusive: pass 0 and
255 to fade the entire palette).
Note that this function will block your game while the fade is in effect,
and it won't work right visually if you are not in an 8 bit color depth
resolution.
SEE ALSO
fade_out(3)