do_line
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
do_line - Calculates all the points along a line. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void do_line(BITMAP *bmp, int x1, y1, x2, y2, int d,
void (*proc)(BITMAP *bmp, int x, int y, int d));
DESCRIPTION
Calculates all the points along a line from point (x1, y1) to (x2, y2),
calling the supplied function for each one. This will be passed a copy of
the bmp parameter, the x and y position, and a copy of the d parameter,
so it is suitable for use with putpixel(). Example:
void draw_dust_particle(BITMAP *bmp, int x, int y, int d)
{
...
}
do_line(screen, 0, 0, SCREEN_W-1, SCREEN_H-2,
dust_strength, draw_dust_particle);
SEE ALSO
do_circle(3),
do_ellipse(3),
do_arc(3),
line(3)