destroy_scene

Section: Allegro manual (3)
Updated: version 4.2.2
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NAME

destroy_scene - Deallocates the memory used by a scene. Allegro game programming library.  

SYNOPSIS

#include <allegro.h>

void destroy_scene();  

DESCRIPTION

Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.

 

SEE ALSO

create_scene(3), scene_polygon3d(3), clear_scene(3), render_scene(3), scene_gap(3), exscn3d(3)