destroy_scene
Section: Allegro manual (3)
Updated: version 4.2.2
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NAME
destroy_scene - Deallocates the memory used by a scene. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void destroy_scene();
DESCRIPTION
Deallocate memory previously allocated by create_scene. Use this to avoid
memory leaks in your program.
SEE ALSO
create_scene(3),
scene_polygon3d(3),
clear_scene(3),
render_scene(3),
scene_gap(3),
exscn3d(3)