apply_quat
Section: Allegro manual (3)
Updated: version 4.2.2
Index
Return to Main Contents
NAME
apply_quat - Multiplies a point by a quaternion. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void apply_quat(const QUAT *q, float x, y, z, *xout, *yout, *zout);
DESCRIPTION
Multiplies the point (x, y, z) by the quaternion q, storing the result in
(*xout, *yout, *zout). This is quite a bit slower than apply_matrix_f(),
so only use it to translate a few points. If you have many points, it is
much more efficient to call quat_to_matrix() and then use
apply_matrix_f().