SDL_PeepEvents

Section: SDL API Reference (3)
Updated: Tue 11 Sep 2001, 22:59
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NAME

SDL_PeepEvents - Checks the event queue for messages and optionally returns them.  

SYNOPSIS

#include "SDL.h"

int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);  

DESCRIPTION

Checks the event queue for messages and optionally returns them.

If action is SDL_ADDEVENT, up to numevents events will be added to the back of the event queue.

If action is SDL_PEEKEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will not be removed from the queue.

If action is SDL_GETEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will be removed from the queue.

This function is thread-safe.  

RETURN VALUE

This function returns the number of events actually stored, or -1 if there was an error.  

SEE ALSO

SDL_Event, SDL_PollEvent, SDL_PushEvent