#include <Anonymous.h>
Inherits Atlas::Objects::Entity::RootEntityData.
void setType (const std::string &, int)
Set the type of this object.
virtual AnonymousData * copy () const
Copy this object.
virtual bool instanceOf (int classNo) const
Is this instance of some class?
virtual void iterate (int ¤t_class, std::string &attr) const
Iterate over the attributes of this instance.
virtual void free ()
Free an instance of this class, returning it to the memory pool.
virtual AnonymousData * getDefaultObject ()
Get the reference object that contains the default values for attributes of instances of the same class as this object.
static AnonymousData * alloc ()
Allocate a new instance of this class, using an existing instance if available.
static AnonymousData * getDefaultObjectInstance ()
Get the reference object that contains the default values for attributes of instances of this class.
AnonymousData (AnonymousData *defaults=NULL)
Construct a AnonymousData class definition.
virtual ~AnonymousData ()
Default destructor.
Starting point for entity hierarchy.
Later in hierarchy tree objtype changes to 'object' when actual game objects are made.
Allocate a new instance of this class, using an existing instance if available.
This is the key function for implementing the memory pool for the Atlas::Objects API.
Reimplemented from Atlas::Objects::Entity::RootEntityData.
Free an instance of this class, returning it to the memory pool.
This function in combination with alloc() handle the memory pool.
Reimplemented from Atlas::Objects::Entity::RootEntityData.
Get the reference object that contains the default values for attributes of instances of the same class as this object.
Returns:
Reimplemented from Atlas::Objects::Entity::RootEntityData.
Get the reference object that contains the default values for attributes of instances of this class.
Returns:
Reimplemented from Atlas::Objects::Entity::RootEntityData.
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