#include <Dispatcher.h>
Inherits Atlas::Objects::ObjectsDecoder.
virtual ~Dispatcher ()
Default destructor.
void addMethod (int, objectArrivedPtr method)
Add a new method for Objects class defined by application.
virtual void unknownObjectArrived (const Root &)
An unknown object has arrived.
virtual void objectArrived (const Root &)
An object has arrived for dispatch.
virtual void dispatchObject (const Root &obj)
call right object*Arrived method
virtual void objectRootArrived (const Root &)
Override this to get called when a Root object arrives.
virtual void objectRootEntityArrived (const Entity::RootEntity &)
Override this to get called when a RootEntity object arrives.
virtual void objectAdminEntityArrived (const Entity::AdminEntity &)
Override this to get called when a AdminEntity object arrives.
virtual void objectAccountArrived (const Entity::Account &)
Override this to get called when a Account object arrives.
virtual void objectPlayerArrived (const Entity::Player &)
Override this to get called when a Player object arrives.
virtual void objectAdminArrived (const Entity::Admin &)
Override this to get called when a Admin object arrives.
virtual void objectGameArrived (const Entity::Game &)
Override this to get called when a Game object arrives.
virtual void objectGameEntityArrived (const Entity::GameEntity &)
Override this to get called when a GameEntity object arrives.
virtual void objectRootOperationArrived (const Operation::RootOperation &)
Override this to get called when a RootOperation object arrives.
virtual void objectActionArrived (const Operation::Action &)
Override this to get called when a Action object arrives.
virtual void objectCreateArrived (const Operation::Create &)
Override this to get called when a Create object arrives.
virtual void objectCombineArrived (const Operation::Combine &)
Override this to get called when a Combine object arrives.
virtual void objectDivideArrived (const Operation::Divide &)
Override this to get called when a Divide object arrives.
virtual void objectCommunicateArrived (const Operation::Communicate &)
Override this to get called when a Communicate object arrives.
virtual void objectTalkArrived (const Operation::Talk &)
Override this to get called when a Talk object arrives.
virtual void objectDeleteArrived (const Operation::Delete &)
Override this to get called when a Delete object arrives.
virtual void objectSetArrived (const Operation::Set &)
Override this to get called when a Set object arrives.
virtual void objectAffectArrived (const Operation::Affect &)
Override this to get called when a Affect object arrives.
virtual void objectMoveArrived (const Operation::Move &)
Override this to get called when a Move object arrives.
virtual void objectWieldArrived (const Operation::Wield &)
Override this to get called when a Wield object arrives.
virtual void objectGetArrived (const Operation::Get &)
Override this to get called when a Get object arrives.
virtual void objectPerceiveArrived (const Operation::Perceive &)
Override this to get called when a Perceive object arrives.
virtual void objectLookArrived (const Operation::Look &)
Override this to get called when a Look object arrives.
virtual void objectListenArrived (const Operation::Listen &)
Override this to get called when a Listen object arrives.
virtual void objectSniffArrived (const Operation::Sniff &)
Override this to get called when a Sniff object arrives.
virtual void objectTouchArrived (const Operation::Touch &)
Override this to get called when a Touch object arrives.
virtual void objectLoginArrived (const Operation::Login &)
Override this to get called when a Login object arrives.
virtual void objectLogoutArrived (const Operation::Logout &)
Override this to get called when a Logout object arrives.
virtual void objectImaginaryArrived (const Operation::Imaginary &)
Override this to get called when a Imaginary object arrives.
virtual void objectUseArrived (const Operation::Use &)
Override this to get called when a Use object arrives.
virtual void objectInfoArrived (const Operation::Info &)
Override this to get called when a Info object arrives.
virtual void objectPerceptionArrived (const Operation::Perception &)
Override this to get called when a Perception object arrives.
virtual void objectSightArrived (const Operation::Sight &)
Override this to get called when a Sight object arrives.
virtual void objectAppearanceArrived (const Operation::Appearance &)
Override this to get called when a Appearance object arrives.
virtual void objectDisappearanceArrived (const Operation::Disappearance &)
Override this to get called when a Disappearance object arrives.
virtual void objectSoundArrived (const Operation::Sound &)
Override this to get called when a Sound object arrives.
virtual void objectSmellArrived (const Operation::Smell &)
Override this to get called when a Smell object arrives.
virtual void objectFeelArrived (const Operation::Feel &)
Override this to get called when a Feel object arrives.
virtual void objectErrorArrived (const Operation::Error &)
Override this to get called when a Error object arrives.
virtual void objectAnonymousArrived (const Entity::Anonymous &)
Override this to get called when a Anonymous object arrives.
virtual void objectGenericArrived (const Operation::Generic &)
Override this to get called when a Generic object arrives.
methodMap_t m_methods
Store extension methods for Objects classes defined by application.
Objects hierarchy dispatcher.
This dispatcher can be bound to a codec, will assemble incoming messages, check their type, convert them into the appropriate instance in the Objects hierarchy and call the relevant member functions, which subclasses can conveniently override to pick up the object.
See also:
Author:
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