DIRECTFB-CSOURCE
Section: DirectFB Manual Pages (1)
Updated: 14 May 2009
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NAME
directfb-csource - C code generation utility for DirectFB surfaces
SYNOPSIS
directfb-csource [options] <imagefiles>
DESCRIPTION
directfb-csource is a small utility that reads PNG (Portable
Network Graphics) image files and generates C code that can be used to
compile an image into a DirectFB application. Below is a simple
example to illustrate this.
If multiple PNG image files are passed to directfb-csource, they
are combined into a single surface. The different images can then be
blitted from this surface using the array of rectangles that is also
dumped. This can be useful for example for icons or sprites.
OPTIONS
- --name=identifier
-
Specifies the identifier name (prefix) for the generated variables.
If this option is not used, the identifier is generated from the
filename. You have to specify an identifer name when processing
multiple images.
- --format=pixelformat
-
Specifies the pixel-format of the generated inline surface. Possible
values are ARGB, RGB32, RGB24, RGB16, RGB15, RGB332, A8 and LUT8.
By default the format is ARGB if the PNG image has an alpha channel
or RGB32 otherwise.
- --dither-rgb16
-
If specified, images rendered to RGB16 surfaces are dithered. This
reduces banding caused by the limited colorspace. This option has no
effect for other pixel-formats than RGB16.
- --version
-
Output version information.
- --help
-
Print brief help and exit.
EXAMPLE
Generate a header file from a PNG image file:
directfb-csource --name=foo foo.png > foo.h
Include the generated header in your application and create a
surface using the surface description from the header file:
#include <directfb.h>
#include "foo.h"
IDirectFB *dfb;
IDirectFBSurface *surface;
...
dfb->CreateSurface( dfb, &foo_desc, &surface );
OTHER INFO
directfb-csource was inspired by and uses code from
gdk-pixbuf-csource, a similar program written by Tim Janik.
The canonical place to find informations about DirectFB is at
http://www.directfb.org/.